Reference
Best Practices
A few habits make the addon easier to use and keep the look easier to control.
- Place the 3D Cursor before any Cube creation so the first placement is already close to the target area.
- Start with lower noise values to validate the main shape before adding breakup.
- Increase density or emission gradually instead of pushing every control at once.
- Use Viewport Wire when the volume makes navigation harder in the viewport.
- Keep in mind that a very dark internal mask can make a fog volume appear almost empty.
- When testing Real Fog, make sure the scene contains enough light to reveal the volume clearly.
- Choose Light Volume when you want a faster, more stylized result; choose Real Fog when you want a more realistic result and can accept a higher render cost.
- Use animation when the shot needs it: intensity, density, fade values, noise, spread, location, and many other controls can be keyframed or driven.