Reference

Glossary

A quick explanation of the terms used throughout the current documentation and the addon UI.

TermMeaning in Volume Forge
Light VolumeA volume driven by emission inside the material.
Real FogA volume driven by a Principled Volume shader. It is not emissive, so scene lighting is needed to reveal it clearly.
CubeA volume object created at the 3D Cursor.
From FacesA volume built between two selected quad faces. The first selected object defines the source side (A), and the second selected object defines the target side (B).
Fade DirectionThe internal direction of the volume fade on Cube-created objects.
Invert FadeReverses that internal fade without changing the chosen axis.
Fade Start / Fade EndThe two ramp positions shaping the internal mask.
Main Color / Shadow ColorThe two colors of the internal ramp that shape the visible look of the volume.
Ray SpreadChanges how the internal pattern opens along the volume.
Noise AnimationAnimates the noise through its W dimension.
Edge SoftnessSoftens the volume toward its outer boundaries.
Tube BevelA non-destructive bevel used to round the relevant edges of the mesh.