Reference

Differences Between Modes

The four creation buttons are built from two separate decisions: volume type and creation method. Knowing which decision matters for your shot makes the addon easier to use.

Cube vs From Faces

PointCubeFrom Faces
PreparationNo special face setup required.Requires Object Mode, two mesh objects, one selected quad face on each.
Selection orderNot relevant.Important: first selected object = source (A), second selected object = target (B).
PlacementCreated at the 3D Cursor.Built between two selected faces, from the first selected object (A, source) to the second selected object (B, target).
Fade Direction controlVisible.Hidden because the object is locked to A → B.
Typical useFast placement and look development.Geometry-driven, scene-anchored volume creation.
Full panel for a Cube volume
Full panel example for a Cube volume.
Full panel for a From Faces volume
Full panel example for a From Faces volume.

Light Volume vs Real Fog

PointLight VolumeReal Fog
Shader logicEmission-based volume.Principled Volume.
Main controlEmission Strength.Fog Density.
Typical lookStylized beams, light shafts, graphic atmospherics.Localized fog, haze, and more realistic atmosphere. Real Fog is not emissive, so scene lighting is needed to reveal it clearly.
PerformanceUsually faster.Usually heavier but more realistic.
Material view for Light mode
Light mode material setup.
Material view for Real Fog mode
Real Fog material setup.